The collaboration very quickly moved to the newly minted MIT Media lab, where there was an open sharing of ideas. : 14 As a sponsor of the entire lab, LEGO was allowed royalty free rights to mass-produce any technology produced by Papert, Resnick and Ocko's group and was also allowed to send an employee over to assist with research, so they sent engineer Alan Tofte (also spelled Toft) who helped with the design of the programmable brick. #TEACHING ROBOTC FOR LEGO MINDSTORMS FREE# : 35 : 74 As another part of the MIT Media Lab was community outreach, so the bricks would be used working with children in schools for both research and educational purposes. The first experiments of combining LEGO and the Logo programming language was called LEGO/Logo and it started in 1985. Similar to the "floor turtles" used to demonstrate Logo commands in the real world, LEGO/Logo used Logo commands to animate Lego creations. It is important that children could build their own machines to program, as they would then care more about their projects and be more willing to explore the mathematical concepts involved in making them move. The LEGO/Logo system allowed children to create their own designs and experiments, offered multiple paths for learning and encouraged a sense of community. #TEACHING ROBOTC FOR LEGO MINDSTORMS FREE#.#TEACHING ROBOTC FOR LEGO MINDSTORMS SOFTWARE#.
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